The Maxx

1995

Seasons & Episodes

  • 1
  • 0

EP1 Episode 1 Apr 08, 1995

In this series premiere episode we meet Maxx and Julie, and enter the gritty world they inhabit.

EP2 Episode 2 Apr 08, 1995

Can Maxx stop Mr. Gone and his messengers from terrorizing the city?

EP3 Episode 3 Apr 17, 1995

Mr. Gone gets the upperhand against Maxx and Julie, but for how long?

EP4 Episode 4 Apr 17, 1995

Maxx chases an other Isz, only this time the two worlds, the City and the Outback, collide. The Isz leads him to another battle with Mr. Gone. Maxx stops fighting when Gone reveals that he knows the origin and truth about Maxx. They have a long talk. Maxx questions Gone's revelations over a roof-top pedicure with Julie. We discover that Julie was raped and left for dead many years ago. We begin to understand why Julie is hiding from this truth.

EP5 Episode 5 Apr 24, 1995

Meet Sarah and her mother, clients of Julie's who are mysteriously linked to her past. Sarah's father, who bears a strange resemblance to Mr. Gone, shot his co-workers and then himself some time ago. Sarah goes to talk to Julie and confesses that she's been carrying around one of her father's guns. Sarah also tells Julie how she was humiliated at a school dance by her friend, Jimmy, betrays her in order to gain popularity. Sarah considers shooting Jimmy for revenge...

EP6 Episode 6 Apr 24, 1995

Sarah meets up with Julie and Maxx. The three of them get car-jacked by a group of Isz masquerading as punks. Maxx prevails, but when Sarah sees one of the punks die and become an Isz, it's too much. With gun in hand, she threatens suicide. Maxx and Julie talk her out of it, mostly...

EP7 Episode 7 May 01, 1995

Maxx falls asleep on Julie's couch and dreams that he is is an episode of his favorite cartoon, "The Crappon In a Hat." In the dream, Maxx is chased by his fears of knowing the truth of his identity. Also in this episode, Julie explores deep into her own "Outback."

EP8 Episode 8 May 01, 1995

Mr. Gone sends Mako, a half-shark/half-human villain after Maxx. They have a battle across the city, while Gone speaks to us from the inside of Julie's head... Ironically, Julie and Sarah's mother, Tilly, talk about TV violence in cartoons.

EP9 Episode 9 May 08, 1995

Julie's in the bathroom. Maxx finally takes Julie to the Outback. However, the scale is different and Maxx and Julie are the biggest things there. Sarah finds a piece of talking clay at school. Mr. Clay wants her to take him to Julie's apartment. Mr. Clay promises to show Sarah her spirit animal in exchange for taking him to Julie's apartment. Mr. Clay's voice is strangely familiar. Maxx continues to battle the Isz. Mr. Gone appears in Pangaea and watches Julie discovers a fort that she had built as a child. She also remembers her pet rabbit. Mr. Gone attempts to halt Julie's memories, for his own safety.

EP10 Episode 10 May 08, 1995

Sarah finds her spirit animal. Maxx tries to get to Julie, but in the process, his mask falls off, and reveals what's underneath. Mr. Gone explains to Julie that her communication with her other selves has damaged the barriers of the two worlds. Julie and Maxx flashback to this world and end up on top of a mailbox. Sarah finds them, takes them back to Julie's apartment. Once inside, they discover the truth about Mr. Clay.

EP11 Episode 11 Jun 19, 1995

Mr. Gone uses a captured doctor to replace his head (which got recovered by an Isz from Julie's apartment). Meanwhile, Maxx tells a bunch of kids a story relating to his origin, specifically where he got his claws. Julie continues to question her relationship with Maxx while sitting on the toilet. We flash to the Outback where Maxx battles many strange creatures.

EP12 Episode 12 Jun 19, 1995

Mr. Gone tells a story of Julie as a little girl. We learn of Julie's parents and their personalities. Young Julie finds a bunny that's been hit by a car. The way the parents deal with it scars Julie deeply. During that time, she learns how to deal with problems. Julie and Sarah clean out Julie's apartment. Julie is leaving. Sarah finds the blood-stained shovel. Julie tells her to throw it out, all the while, pulling roots from her badly cared for plants.

EP13 Episode 13 Jun 19, 1995

Julie tries to help Maxx understand that she has to go. Maxx wonders what will happen to his reality when she leaves. Maxx finds Gone's head. Gone tries to explain the truth to him. Unfortunately, everyone likes to shut Gone off before he's finished. Back in Maxx's Outback, Maxx is trapped by Isz and pulled underground. Julie has a final talk with Maxx. She closes the door behind her, just as in the Outback, Maxx discards his outfit and mask and walks through a blinding white portal. We close on a scene of Maxx's new outback.
8.3| 0h30m| TV-14| en| More Info
Released: 08 April 1995 Ended
Producted By: MTV Animation
Country: United States of America
Budget: 0
Revenue: 0
Official Website:
Synopsis

Maxx is a purple-clad superhero living in a cardboard box. His only friend is Julie Winters, a freelance social worker. Maxx often finds himself shifting back and forth between the "real" world and a more primitive outback world where he rules, and protects Julie. Mr. Gone, a self-proclaimed "student of the mystic arts" seems to know more about Maxx and Julie and their strange relationship than they could ever guess, but he's not exactly telling all....not yet, anyway.

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Reviews

morkulv_athferion For starters, I didn't even know about this show since a year or so because of the internet. I have not once seen it on TV before in my country, and a lot of people do not usually know about this show. It is a pity though, because this is easily the most original and clever animation I have witnessed in years.I don't hand out 10 points a lot, but this is one show that truly deserves all 10 points. Even though at first glance this might seem like a typical cartoon but keep in mind that this is not a kids-show though. When the complete story unfolds itself, you know that this is a real deep storyline, with a spiritual message. This spiritual part of the story is largely based off spirit-animals, a old Indian believe that has been preserved for many years. This gives the show a original twist that you can't often find in animated shows.The overall design is also something very different. At times it resembles Spawn a bit in terms of gritty design, and other times it takes on a more cartoony approach. I believe David Feiss who also created and directed Cow and Chicken animated a segment in the show (as he also drew that segment in the comic).If you are looking for a mind-twisting show, a show that takes on various subjects such as reality, suicide, spirituality, life, then this is something you should not miss. Once you begin watching, you are probably going to watch it to the end. One minor fact may be that the show takes on less material from the comic, but this is not too annoying. The only question remains though, where is the DVD?!
Rectangular_businessman "Most of us inhabit at least two worlds: The real world, where we're at the mercy of circumstance... and the world within, the unconscious, a safe place, where we can escape..." With those words, the "villain" of the series, Mr. Gone introduces inside the viewers into the world of "The Maxx", a fascinating world where the line between the fantasy and the reality isn't very clear and most things aren't what they seem at first glance."The Maxx" is a very faithful adaptation of the Sam Kieth comic in which it was inspired: Though abbreviated, this animation equals the original comic book in quality, helped, no doubt by the heavy involvement of the original creator. Additionally, some story lines from the original comic were also expanded for the better (Like for example Sarah's introduction) Even when it was very-short lived (Like many other good animated shows) "The Maxx" is still one of the most interesting series ever done in the history of television, being another perfect example of the potential that animation has a medium for more mature, complex and original stories.Every single episode of "The Maxx" is a marvelous experience, and it certainly left me wishing to see more of the plot and characters. Is a superhero-animation like no others, and in those times where everything seems to be done and told, shows like this are the perfect example of how much could be with apparently "normal" concepts from fiction, such as masked heroes and alternate realities. After all those years, the only series to be remotely similar in quality and mystery to "The Maxx" was the excellent and underrated motion-comic "Broken Saints", which even when it doesn't seem to have many things in common with "The Maxx" at first sight, manages to be equally deep and fascinating in what concerns to the exploration of the inner world of the main characters, alternating it with the harsh reality.
sketchyninja Fantastic all-around..and unsettling. Deep characters with their own sets of problems and circumstances set up around superb animation. I even drew the Mr. Gonn half portrait for art class. A thesis could be written on the emotional turmoil going on in these peoples lives, and yet it will engross you from the beginning. It is long to sit through in one sitting (the half hour spots on Mtv, back when it had its edge, made it easier to watch) though still very excellent. Julie is making sense of her life after a very traumatic past and comes across the would-be hero in Maxx who can't even remember things half the time. I fully recommend this movie for an in-depth soul searching experience. And please don't watch this when depressed :)
Jaime N. Christley This is some of the best animation I have yet seen come out of this country. "The Maxx" is, after its two hours have passed: scary, very funny, thoughtful, intelligent, profound, disturbing, highly imaginative, and ultimately quite moving.Part of the charm of "The Maxx" is that it's clear that the directors of the series are familiar with how people read the comics; how all the elements and dialogue reach the eye. In this way "The Maxx" is far more imaginative than live-action stuff, because it's loose of the bounds of physics laws and a clear-eyed camera. It makes other films based on comic books, "Batman," "Blade," etc., seem clunky and artificial by comparison.The plot, though drawn from a mish-mash of dream interpretation stuff, pop psychology stuff, Freudian stuff, and miscellaneous mythological references, matters little in the end -- when all is explained, it's a little disappointing because the confusion that "The Maxx" envelops around the viewer was part of what was so good about it. It's the confusion, the intricate layers of reality and unreality, that helps make this show so special.When you get down to it, it works anyway, thanks to a number of really magnificent things. First, the characters of The Maxx, Julie, and Sarah are multi-faceted and very endearing. Despite the exhilarating cascade of visuals, this is ultimately a character-driven fantasy/drama. That's not all that "The Maxx" ought to be treasured for, though. Sam Keith has created a world (heck, a number of worlds) that are so fiercely original, so imaginative, that nothing short of a complete lack of sympathetic characters would be able to ruin his visionary achievement. To his credit, Keith gives us everything that we've been missing in Hollywood's interpretation of the comics: not just strong visuals, but great writing, a mass of original ideas, and memorable characters.