Mega64

2004
Mega64

Seasons & Episodes

  • 5
  • 3
  • 2
  • 1
  • 0

EP1 Mega64nimation Garrett and Crispy Jan 01, 0001

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EP2 Mega64nimation Obama's Sumo Jan 01, 0001

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EP3 Mega64nimation Rocco's Job Story Jan 01, 0001

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EP4 Mega64nimation The Man From Nairobi Jan 01, 0001

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EP5 Mega64nimation Facetiousness Jan 01, 0001

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EP6 Mega64nimation FINALE Jan 01, 0001

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8.7| 0h30m| en| More Info
Released: 18 November 2004 Returning Series
Producted By: Mega64
Country: United States of America
Budget: 0
Revenue: 0
Official Website: http://www.mega64.com/
Synopsis

Mega64 is a low-budget series of comedy skits centered on video games created by Rocco Botte, Derrick Acosta and Shawn Chatfield. Originally conceived to be a public-access television show, the five episodes produced were later released on DVD as Mega64 Version 1 in 2004. As of July 2012, two further DVDs have been released in 2006 and 2010 respectively titled Version 2 and Version 3 with six episodes apiece as well as two further DVDs comprising sketches and commercials the group has produced for gaming companies and websites including Ubisoft and IGN. Special editions of both Versions 1 and 2 were also released in 2008 and 2011 respectively. The Mega64 team are also responsible for the Gamedays event at Disneyland, a now annual event started in 2011. The event serves as both a meet and greet for the crew and fans and also as a popular event to explore the secrets of Disneyland, of which the members of Mega64 are renowned fans.

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Reviews

James L This series follows three characters that find themselves stuck in a basement, forced to beta test a video game console known as the Mega64. It's notorious for being extremely experimental, taking players hooked onto it and placing them in a virtual reality in which video games and real life coexist. This is just the premise behind the video game skits they do. Basically, the Mega64 crew parade around in public acting like a bunch of dorks. But something about the story behind it really hits home for me. When I say Mega64 is an acquired taste, I mean it. Their brand of humor is one that doesn't usually appeal to the mainstream but certainly does for me. If you're wondering if this series is right for you, perhaps you should check out their Youtube page. If you laughed at a lot of the videos, then I highly recommend buying the series and checking it out. Though, I have to say. From the time they've created this public access show to now, they've garnered a lot of attention and have made quite the name for themselves in the video game industry. You can see how they've progressed through the course of this series and I await for a fourth series of Mega64. If you want a good story centered around video game culture, Mega64's satirical take on it is definitely worth checking out.
chris priest I read a lot of great things about this series, so I checked it out. Honestly, there is a lot of potential here, but it just falls flat on it's face.One big weakness was the acting. The worst of them was the main one (Rocco). He was on screen probably 75% of the time, and he was hands down the most un-funny person on the whole cast. I actually van't think of an more un-funny person in the history of film. I'm not just saying that to be mean or as hyperbole, but seriously... Even Rob Schnider manages to be funny now and again in his movies. He reminded me of those nerdy high school drama students who thinks of themselves too highly. His facial expressions and voice inflection was way too overexaggerated which was distracting. I just wanted to punch him every time he said something. He only had one moment that I thought was funny, and that was the Metal Gear mission briefing. That was the only time it didn't seem like he was reading a cue card.The other main character (the one who played Horatio and the other beta-tester) was only slightly funnier. He suffered from the same over-acting as Rocco did. I felt like they were trying to go for a unscripted/spontaneous type feel for the film, but most of the sketches and gags were OBVIOUSLY scripted to the point where they were clearly reading lines.For instance that part in the beginning where one of them was just standing there eating pudding in front of the camera for 2 minutes. You could clearly tell he was acting, it didn't seem at all like it was natural or unscripted. The unscripted schpeel works for most small budget stuff like Jackass when it's actually unscripted, not fake like this.I did like the skinny white guy though. I thought he was the only character who portrayed any personality. His gags seems genuinely funny throughout. The absolute best part was the puppet. That damn puppet had me in stitches just about every scene he was in. If they do a sequel, they need to feature more of this guy and the puppet.The sketches were in my opinion the weakest part of the whole thing. Why the hell would I want to watch a bunch of high-schoolers throw dodgeballs at each other? Or a fat teenager run around asking people "Do you know who killed my father?" over and over again? Most of the sketches came off as poorly done Tom Green ripoffs. At least Tom Green played off bystanders' reactions to make it actually funny. Acting like a dumb ass in public does not automatically make it funny.Also, I must say the editing, music, costume, and sets were all well done, especially for a small budget film like this one. The three guys who wrote this should be proud of themselves. Its just too bad the actors had to ruin it.
captjapan Ticket to the show: $7. Popcorn, soda and candy: 12 bucks. Seeing "Mega64": Priceless. A tale of dreams found and lost, of family and of the brutality inside and outside the video game world. A madman out for revenge, a group of friends in a battle for survival and a puppet who could save them all. American film-making legend Rocco takes us from hell through purgatory and into paradise, each represented by modern conflicts in what is billed as a complex and profound work of art. Watch and learn how to draw crappy mustaches, you can't go wrong."In the not too distant future, a former video game programmer and mad scientist Dr. Poque grows weary of the world's games. Shunned from society, he invents the most powerful video game console ever created- The Mega64; A machine powerful enough to download old video games into users' brains, making them embarrassingly real. To prove himself to the reluctant public, he captures ordinary teenagers to beta test the machine 24/7 and document their progress within his secret compound... beneath his apartment building. Lead by the brave duo of Rocko and Derek, this kidnapped crew must endure the digital insanity and learn why video games and the real world should never mix."
darkchaos-1 I first discovered Mega 64 when I came upon a link to it on a message-board I have yet to recall. Upon viewing a number of their videos that they had posted on their website, I was instantly hooked: the concept of acting games out in public was something that appealed to me, perhaps because I am both a video game fan and because I had never seen this attempted before. It was that moment that had me decide to buy it. Soon, the big day came, and the DVD arrived. I laughed practically from start to finish at the antics of the characters Dr. Poque, Rocko, Derek, Sean, Horatio, and Marcus. The show itself consists of dialogue that presents shots between a camera displaying the Mega 64 and a camera into Poque's apartment. When a game is being "played," however, the camera showcases this dynamically, occasionally with very fun effects. To be blunt, I would recommend this to virtually anybody; even those who have no concept of video games. (Although it helps to have a vague sense of video games at least.) It is a great way to let two or so hours go by, and well worth the money I paid for it: I still laugh when I watch it.