totallyparanoia
I didn't make it past the time-line at the beginning, when they omitted the Wii U from it. That, there, told me the to watch the rest would be to waste my time. 'Nuff said.But I do have to write more.The little I did watch had nothing but flash and pizazz, but seemed like a rotten apple on the inside. I feel the authors of this work have never actually played a video game, never actually watched a documentary, or even watched a YouTube video by people like the Gaming Historian or Kim Justice. Lots of MTV-style flash in the pan editing, most likely done on a MacBook Air with the default iMovie version installed.So, they funded this on Kickstarter? They need to return the money to the investors. And calling themselves "The Movie"? They missed that honor by a King's mile! There are ways to do documentaries on this subject, and still be accurate. Even offering a companion book, etc. I mean, I doubt they covered video game magazines, like Nintendo Power, GamePro, etc., that were VERY powerful during video game history.Nope. Just a bunch of ignorant PS3 players who "think" they know video games. I'll repeat my opening paragraph to close:"I didn't make it past the time-line at the beginning, when they omitted the Wii U from it. That, there, told me the to watch the rest would be to waste my time. 'Nuff said."
John White
I am a video gamer. I have collected everything from 8 bit to present generation -- and this is by far the least accurate and most lopsided documentary I have ever seen. According to this movie nobody made any historical contributions except Nintendo and Sony. Sega got maybe a 30 second mention as did Microsoft. PC Gaming is barely mentioned. Just about completely skipped arcade game companies like Capcom (Streetfighter II really revitalized arcades) or SNK, too. How can you talk about Super Nintendo exclusively for 16 bit? Genesis sold nearly the same # of consoles. Even NEC managed to sell 10 million during this generation and its not even mentioned as a footnote.Terrible, awful -- clearly not worth the 5 bucks I paid for the DVD. So bad -- not even worth it for FREE on Netflix. Watch Atari: Game Over instead -- a vastly more fun documentary.
breakdownthatfilm-blogspot-com
A video game's basis goes back to technology. Technology is what got us to this point today. The internet and several other mediums are the very things that allow billions of people around the world to communicate the way we currently do. Just imagine how much slower the world would move without it. Not only this, but there would also be various other things missing as well. In this documentary, first time feature writer/director Jeremy Snead, gives us this intriguing movie about the history of video games, how they came to be, evolved and continue to endure today.Best known for playing Samwise 'Sam' Gamgee from The Lord of the Rings franchise, Sean Astin narrates the documentary through assorted lenses. Initially to brief their audience, Astin and Snead chuck out a bunch of statistical information about video games. Topics like what percentages of age groups play them, how many play between each gender and how many roughly per home. It's an efficient ice breaker to help their viewers understand just how significant video games are right now (of course those numbers will change over time). After this, the real captivating information begins to unfold starting from the beginning. Who invented the video game? It's interesting to know because for those who are in engineering, probably would not have much of a clue because video games are a marriage between science and art. Most of the time, engineering schools stick to the science and do not include the art.The other subjects discussed are the types of roadblocks the gaming industry came across. One of the biggest issues mentioned was the video game crash after the release of Atari's E.T. in 1983, which also was covered by The Angry Video Game Nerd for anyone who follows cinemassacre.com. Other problems such as the affects of simulated violence on children and the whole universal perspective of gamers as a community are also talked about; along with the possibility of future gaming in general. Plus, gaming as a culture has had a massive effect on how people live today as well. It may seem like there's not many, but there's more to it. The fact that there's an underground society that only casual gamers might not have even considered. Gaming has a big following - no doubt about that. These are just a few of several subtopics examined throughout the film's running time.As an actual documentary, it's largely solid. The crew was able to get multiple interview snippets of various people who either worked on video games, actors or even the creators themselves. To name a few; Zach Braff, Cliff Bleszinski, Chloe Dykstra, Donald Faison, Chris Hardwick, Wil Wheaton, Max Landis (story writer to the cult film Chronicle (2012)) and Nolan Bushnell (creator of Atari). When it came to visuals, the majority of the film cuts to a time line with numerous icons that showcase the particular year, thus segueing into the next topic of discussion. That's not all though. The crew also likes to insert a diverse amount of video game clips from different eras and even home videos of people playing games or news anchors of different broadcasting stations. It gives it a very nostalgic feel.The cinematography, also provided by writer/director Jeremy Snead, has the ability to show the culture of video games today. Examples like this are the conventions people attend, the massive competitions that take place in super stadiums and the atmosphere of which the culture has grown from. It's actually somewhat overwhelming because of how passionate these people really are. The only minor flaw to this documentary is Craig Richey's score. Viewers should be able to hear from time to time with its soft piano and occasional nostalgic 8-bit songs, but it gets overshadowed frequently. This is either due to the inclusion of contemporary music or just because it wasn't emphasized at the right time. This also isn't Richey's first composition so I wonder if he didn't think all that much effort was needed. Oh well, it's still very cool to watch.This documentary pretty much covers all bases here on video games. Even though it's musical score isn't as effective as it could; the writer/director is able to give its viewers and fans the best information available about why gaming is so popular and how it became that popular.
MartinHafer
It needs to be pointed out that the subject matter for this film is way too broad to be crammed into a single movie. It would be like trying to cram WWII into a movie! It's just NOT possible and the only decent way to attempt this is to make a mini-series. So, because the film is only 105 minutes long, MANY important innovations are breezed over or ignored completely. For example, if you'd like a discussion of early home computers and the games you could play on them (such as the Commodore, Tandy or Atarti 400/800), look elsewhere. And, if you want them to connect the dots from one game system to another...again, look elsewhere. Instead this is NOT so much a documentary but some folks reminiscing about some of the highlights--THEIR highlights--not necessarily the real highlights. And, because it's THEIR highlights, they oddly spend more time talking about the SuperNintendo instead of the much more important and groundbreaking NES or never really talk about the Coleco or Intellivision systems. The bottom line is that you might enjoy this film but it's also painful to watch because it misses so much. Worth seeing but don't take it as a historical or systematic film. Heck, it bounces back and forth SO MUCH chronologically that you'd almost think the person behind all this suffers from a bad case of ADD!!