Macross Zero

2002
Macross Zero
7.6| 2h39m| en| More Info
Released: 21 December 2002 Released
Producted By: Bandai Visual
Country:
Budget: 0
Revenue: 0
Official Website: http://www.macross.co.jp/zero/
Synopsis

Taking place one year before the events of the original Macross series, Macross Zero chronicles the final days of the war between the U.N. Spacy and anti-U.N. factions. After being shot down by the anti-U.N.'s newest fighter plane, ace pilot Shin Kudo finds himself on the remote island of Mayan, where technology is almost non-existent. While Shin stays on the island to heal his wounds, the tranquility of the island is shattered by a battle that involves the UN's newest fighter - the VF-0.

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hugh_booth I've seen a fair bit of Macross, understand the back story, and was looking for some new stuff to watch. I was sorely disappointed. The bag guys they brought in were clichéd and unbelievable, and the central plot descends from a great Sci-Fi story into sub par fantasy.To understand why the bad guys don't work, you need to know a little about the original series. Alien ship crashes in 1999 ending a global war and uniting the world. Some anti-unification dissidents make a little trouble, and then in 2009 the aliens arrive. This takes place between 1999 and 2009.With little else to work with, the anti-unification guys get tasked as the main bad guys for this. While Macross is known for variable fighters, here we learn that it was these bad guys that came up with them first. Theirs also seem to be better than the United Earth versions which are just coming out. So without any access to the alien technology on the ship, they have better variable fighters first, that actually work. Right, and what they're not telling us in the real world is that Al Queda was really the first to deploy the F-22 Raptor.Otherwise the central story revolves around an island with remains of an alien culture that influenced our evolution. This is standard Macross fair, but they manage to take it to ludicrous ends. On this island, singing by the shrine maiden can induce spontaneous high level mutation in nearby life. I can just see the cautionary warnings now. Be sure not to teach the shrine maiden any Britney Spears, it causes cancer. Now music has always played an important part in Macross, but I'll buy it having an emotionally debilitating effect on a group of emotionally sheltered giants long before this makes any sense. In the end this is all to support an unnecessary claim that life on Earth evolved way faster than it should have. It's like the makers saw some of the more clichéd Disney fair of the princess dancing around and singing while the animals rally and decided they needed to throw it in.It's a real shame, but Macross sequels and spin-offs have been extremely hit and miss. If you want action this is okay, but if you want a logical storyline, stick to the original Super-Dimensional Fortress Macross, and Macross Plus.
mahatmarandy Don't get me wrong, I love anything Macross-related, and this isn't a total disaster: the animation is beautiful, particularly in the dogfights, there's some nice humor here and there, some pulse pounding action and so forth, though the musical score struck me as rather generic and bland, and there's much to praise in the beautifully-realized transforming mecha, that's all great stuff.Alas, the story is goofy and the conclusion is incoherent. Young Buck Pilot crash lands on a Polynesian island that's populated by Aztecs (Or maybe it was Mayans). Excuse me? Turns out the Aztecs were experimented on 10,000 years ago by aliens they called "The Birdmen," and the priestly bloodline in these Polynesian Aztecs (Or Mayans) have the ability to psychically control various Birdmen artifacts left behind, including a machine that will wipe out all of humanity if we haven't figured out how to control our more base instincts (Violence, hate) by the time it's activated. Well, despite what Thor Heyerdahl wrote, neither Mayans nor Aztecs were Polynesian, and Polynesians are no mesoamericans, and even if they were, Polynesia was only settled in the last two or three thousand years and neither Mayan nor Aztec civilization was anywhere near 10,000 years old. In essence, it's just ancient astronauts crap that would play well in the 70s, but is kind of dated and silly now. That notwithstanding, we have the UN fighting the aptly-but-unimaginatively-named "Anti-UN" over control of this island and it's artifacts. The Anti-UN are not given any great depth or motivation, and the characters are not exactly compelling. It's good to see Roy Fokker again, but he's more of a jerk than usual in this OVA, and we get a cameo of Captain Bruno Global towards the end, but aside from that, no one we know is here. All of this would be merely annoying, of course, if the story were good, but the story is not good. It's merely an excuse to show some admittedly amazing dogfights, some cool transforming robots, and a (Typically) hot naked chick. The story is something to string action pieces to, but doesn't really have any umph behind it. It's ending is utterly abrupt and incoherent, and in the end none of this has any real relevance to the rest of the Macross universe. (or, for that matter, the Robotech universe where I think it could probably fit in somewhat easier.) In the end, it's just a bunch of stuff that happened that no one ever bothers to talk about again afterwards, so it may as well have not happened.Many people complain about the hokey-jokey nature of Macross 7. (Occasionally for good reason) Macross Zero goes to the exact opposite extreme, and is positively grim, far far grimmer than the original Macross, and remember the original Macross involved the deaths of 6 billion 999 million human beings in the space of about ten minutes, so it's a pretty grim show on occasion by itself. Everybody in this miniseries is so dour and unlikeable and grim all the time, to the point that it was hard to get involved in the whisper-thin storyline.Also, I found the redesign of Fokker's character to be particularly distracting. Pilots in Macross generally had long hair, and Roy was no exception. In flashbacks in Macross we also saw that he had long hair years in the past, however in Zero he's got a more typical military buzz-cut in 2008. Unless he's wearing a wig or hair extensions (Unlikely), there's no way he could have grown his hair out to Macross lengths in a year or so. This creates a continuity error through the series, and I'm probably taking this too seriously, but it really distracted me.
Dan Henwood Once again Shoki Kawamori-San has given us something that rivals the complexity and sheer beauty of Macross Plus. Seeming to follow a Lucas-esque trend he has chosen to do a prequel instead of a sequel in an attempt to show us a key point of the Macross 7 series. Spiritia.This strange, mystical, yet apparently inherent part of us all all, force. Stirrings of the Force from Star Wars abound, but you won't be seeing people leaping 50 feet in to the air. Its more nature based. With episodes 1, 2, 3 & 4 out, and only 5 to go we are all still a little confused as to spiritia and more important the 'birdman' alien device, for which the head is running around whilst the body is sat on a Stealth Aircraft carrier. Hopefully all will be explained in the final episode as its set one year before the original series, (set in 2009, but released in 1984.)The artwork and action is amazing in some places, (during fight scenes mostly,) and a little lacking in some others, but overall is pretty good. Better even than Macross Plus. Unlike before however characters are not predominantly Japanese but American or European. An attempt to play to the large US and European fan bases that have had immense difficulty getting hold of Macross material due to legal constraints over distribution rights. Shin is an often confused character, much like Hikaru Ichyjo in the original series, (NOT Rick Hunter his americanised version in the stolen series.) The stories have progressed and are more mature, although still comprehensible and enjoyable by the kids.All in all an excellent buy, if you can find a copy outside of Japan.
chris_scherer A prequel to tthe eighties "Macross" series ? It could have been junk, but asides of some lackluster animation and stylistic differences between the traditional cell animation (characters, bgs) and non-ILM-quality CG (dogfights, mecha) it´s quite probably one of the finest first episodes I´ve seen in some time. Rumored to be a 5-part series, it deals with several interesting issues: UN forces unifiyng the world under one government to oppose alien invasion, anti-unificationists rebelling with superior mecha, anthropological research beginning to suspect mankind is genengineered by aliens, Roy Fokker (hero of the original series) testing the first production run VFs (modernized decently and visualized with one of the most beautiful transformation sequences ever)...and our hero is stranded not only on an island, but also without any distinctive political opinion.Technically great stuff, good writing, decent humor, interesting characters bearing some resemblance to the original "Rick Hunter" character, a youth shaped by the conflicts around him.